We provide a breakthrough system for movement-based interactive learning games, Transforming education by bringing movement learning to academic learning.
For years, the games, except their entertaining aspect, have acquired an educational character. In recent decades, games have evolved and we were led up to the electronic games, and thus to Kinect. Already, many institutions worldwide use Kinect to the learning process. So, through this article, we take a step further and we suggest the use of Kinect as a learning auxiliary tool for children with autism. Specifically, we recommend the use of the game “Kinect Adventures” following the norms of the learning model “Mnemonic Techniques” for best results.